After a catastrophe in professional car racing, Krayben—the son of one of the bosses of an online full-dive gaming company—ends up on the brink of death. To ease his suffering, his father uses his position to place him in a virtual reality capsule. The capsule is an experimental prototype, so the risk is extremely high. Once inside the game, Krayben realizes that unlike other players, he can’t log out. And the level of sensitivity is so high that all sensations, including pain, are almost real. Now the game is his “life,” and it started not too well.
The hero is immediately thrown into slavery. But there’s no such thing as bad without some good: he can choose a class that ordinary players can’t, and learn deadly combat arts of the Shadow School.
The hero’s path is winding. He gains freedom, but loses his memory. When he finds it again and survives, he meets death. But death is not the end either. In the third book of the cycle, the hero’s adventures continue—and interest from readers and listeners keeps growing. You’ll see for yourself.