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Inside Out. Heroes

Inside Out. Heroes

16 hrs. 20 min.
From the first novel we learned that a bike ride can sometimes end in being transported to a parallel world—and that world, in turn, reveals many secrets of its own. Artyom Shcheglov comes to understand that in our world there are mage clans, locked in a struggle with one another. One way to raise your level is to go on trips to the Backside—where monsters live—and where our hero has been as well. Artyom gains a rare ability: to see the properties of objects and, most importantly, to distinguish people’s true nature—their level and strength—which poses a threat to those who don’t advertise their powers. Now the strongest clans are trying to get Artyom, but the hero has his own plans for life—for example, to build his own team and use the gift he’s acquired, all facets of which have not yet been revealed.

In the second novel of the cycle, the hero has already filled his share of bumps and gained invaluable experience. He is no longer a green newcomer.

In the third book, Artyom and his allies must go to another world to prevent a war. But, unfortunately, there’s no unity among the allies—each pursues their own goal. Meanwhile, the death of clan leaders gives the hero a chance to take their place.

A threat from a neighboring world, clan-building, and intrigues of this world are the usual life of a talented battle mage. Oh yes—gods too, with their own set of problems. What can you say—life turns out great…
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