The novel’s protagonist, Sargon, finds himself in a strange world and can’t remember how he got here or who he is. This world is extremely hostile: every creature—animal or human—wants to destroy the hero and devour his power. Despite the game-like laws of this world, pain and suffering here are very real. And most importantly, the dead are not granted magical resurrection in a game—something else awaits them, something so terrifying that even thinking about it is dreadful. It comes with the arrival of darkness, in the nightmares that haunt the night. No pleasant surprises, and no one’s help to count on. Survive at any cost, overcome the sticky fear, and understand the purpose of why you are here—that is the hero’s main task. In the second book, Sargon must search for a way out of the underground dungeon where he ended up. He loses track of time and can barely remember what the sun looks like. To escape, he will have to face the inhabitants of the depths—spawned by darkness—and guarding something hidden all the way at the bottom… The path of power will not be easy.