The settlement led by the banished baron Koris Van Iser managed the impossible—they not only survived in the Wild Lands, but also founded a settlement that they were able to fortify and make safe for their existence. But this is only the beginning of their long journey. A cold, harsh winter descended upon the Wild Lands.
As soon as the cold set in, terrifying sgarхи began to wake up—riders and guides whose “handles” were the shurds. The shurds go hunting; the people they hate are their prey—other game they don’t accept. At the same time, the mysterious Lord continues his attempts to destroy the baron and the entire settlement at any cost. It feels as if the whole world has turned against the settlement.