Once, these lands belonged to the ancient race of Lurs—skilled builders and inventors. But under pressure from warlike tribes, they lost their power and went into the wild lands beyond King Bruno’s rampart.
In their place rose the mighty Empire of Domirya, but it, too, fell apart, giving way to trading city-states and new kingdoms. It left behind for the new peoples flawless works of art and legends about the all-powerful Destiny, whose wheel keeps turning without stopping—granting fortune and defeat.
Now, in a new harsh and indifferent world, rule the magics—beings capable of subduing ordinary mortals and creating phantom war squadrons. From now on, there’s no need to maintain huge armies: just a couple of all-powerful magics is enough—and your kingdom becomes invincible.
But remember: once the help of all-powerful magics is gone, you’ll become easy prey for greedy neighbors. Magic doesn’t even have to be killed—there’s a way to deprive it of its Gift and turn it into a helpless, miserable creature. Yet the one who has always been bold and rebellious, who argued with authority and considered himself the best mage in the kingdom, won’t bow even before Destiny.