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Keys to the House

Keys to the House

11 hrs. 39 min.
The frontier world, the wastelands of dead cities, the collection of resources left after an almost vanished civilization, intrigues, hand-to-hand clashes where it’s life or death… Borodin had always kept striving for this. You could say he had been living for it for several years. And at last, what he desired came true. Before him is a new world, full of mysteries and adventures.

Life has, without a doubt, turned out wonderfully—since he ended up in the very place he, in essence, was ready for, and—let’s be honest—where he truly likes to be. But… there’s always this “but.” He doesn’t like that he got here by the will of some mysterious puppeteers who constantly loom over the settlers stranded in this world.

He doesn’t mind staying here. But it must be his choice, and no one else’s. That is why, in order to obtain the key that leads home, he will fight to the very last chance—so to speak, sparing neither his stomach nor anything else. Not to mention the puppeteers. And it would be best for them to prepare for trouble.
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