“Arktania” is a steampunk-style virtual game. Magical spells, bewitched artifacts, steam engines, firearms, and mechanical golems here are part of everyday life.
A former paladin, and now a blacksmith Corn; a priestess of the goddess Elenie, a healer Amina; a great archer, now a simple hunter Lert; a dwarf saboteur Fram; a sorcerer Ratmir. What unites all these characters besides the fact that each of them was banished to a remote village on the border with the lands of the orcs for offenses against the Emperor? Why exactly does the character of the gamer Andrey, glassblower Falk, begin his path here? Can a virtual goddess influence the real world—and what does she need from Andrey both in the game and outside it?