The fourth book in the series about the player Troy. Can you get out of trouble if a cursed item you accidentally end up with pushes you down the path of a bloody sorcerer? Should you sell an awesome dungeon to a clan that can’t handle it—and how do you fix the situation? Can you fall in love if you died in the real world, but your virtual heart is still beating in your chest just as excitedly at the sight of your ideal? What’s better: the path of the sword or bribes to save the people dear to you from execution by order of the Elf King?