The secret forces ruling the Wasteland have set in motion the Great Game. Someone compels the Reverend Gest of the Moscow Temple to begin a march toward the plague-ravaged Minsk, where the THRONE is hidden—a mysterious device that may have survived from the time of the Cataclysm, or may have been brought into the Wasteland from another world.
And at the same time, from the other end of the Wasteland, Bagrat, head of the Kyiv Temple, leads his squad toward Minsk. By allying himself with nomadic mutants, he hopes to catch Gest off guard and use the THRONE for his own aims.
Even Ilmar Krest gets involved—boss of the biggest, most dangerous bandit clan in Moscow.
And into this tangled web of intrigues woven by the powerful comes Vic Kaspers, from the mercenary clan that Gest hires to escort his caravan. Vic doesn’t yet know that he will play a key role in the march to the THRONE. After all, he is the son of the legendary Strider. He is a jager!