Rifts, farming, leveling up, undead. The necromancer turned into a knight of death. Imps, endless fireballs. Through the Looking Glass. Siil. The Savage. Brawls. Back to farming. Rifts. Leveling up. Wild lands. A train that goes chuh-chuh-chuh. When clan patience is running out, payback—and the discovery of the true summoner’s path. All of this and more may be in this volume.