When you’re tasked with wiping out to zero the territory where a gang of hardcore outlaws is based, only one question spins in your head: how?
One person—even if they possess fairly powerful abilities of the Continent—isn’t enough to clear a stable cluster of players who are constantly respawning and ready to fight again.
One won’t do, but what if a whole team gathers? A team of like-minded people united by a single goal. And that goal is death to the muram!
What will happen then? The answer might be known to the all-powerful System and puppeteer of the NPC players, Judas. But which of them will reveal all their cards to the pawn in the end? Nobody. And besides, it’s not even necessary. Metiz and his team are capable of digging out the truth on their own and proving to the entire Continent that nothing is tougher than them—only the mountains are.
There remains just one question: is the game worth the candle?