There is an ancient Russian quest. Go there, I don’t know where—find what, I don’t know what. That is what awaits the main hero and his team of wizards from the Ministry of Defense, except they are not sent to other countries but to another world altogether. And besides, the Black Horde is following their trail, and the local deity is anything but hospitable.
When there is a war of extermination, with waves of creatures of alien evil coming one after another, and neither side can gain the upper hand—when even the ancient gods don’t know what to do—there is only one way out: to arm themselves with combat spells and automatic weapons with silver bullets, get on an armored personnel carrier, and set out on a campaign in search of something that will help turn the tide of the battle.