The appearance of the Gifted in the Great War—what they call here the First World War we know—changed this world. To some extent, it even returned it to the norms of the previous century. Empires didn’t collapse, and service in the Guard remained the standard of a cherished dream. The Gifted, possessing unique abilities, were given a chance—if not for eternal life, then for a very long one. That’s why they so often stuck their necks out and took risks that an ordinary person would avoid.
While I continue studying all the subtleties of how this world is arranged and acquiring new skills, the enemy isn’t sleeping. And the next attack only proves once again that it’s serious. If we don’t give it a fight back, it will be suicide—at least reputational suicide. But if we go against the enemy as a large group, it will instantly turn into a full-scale slaughter, which must not be allowed. Becoming the trigger for starting a regional campaign against imperial power—this is definitely not what I ever dreamed of. I’ll have to act carefully and avoid drawing extra attention. Otherwise the gates of Tartarus will open—and then they won’t be closed…