In the hands of a not-too-bright teenage girl comes an artifact of alien technology. Without bothering to inform the general public about this fact, she uses its capabilities the way she sees fit. Various pleasant little things that so well smooth out everyday life do not satisfy the happy owner of the artifact. A series of risky experiments in the field of geopolitics and sociology creates a situation where constant interference and control become an urgent necessity, and the attempt to drop the steering wheel is tantamount to a global catastrophe. There are plenty of clashes and battles, but they are mostly virtual. Not so for their victims—the death toll goes into the billions. What can you do? The source of the biggest problems is always intelligence.