Soon after the loading finishes, Max ends up in a strange place—a refuge for deranged AIs, contraband dealers, and desperate, broken players. But for Max, it is a prison from which he is trying to get out. Gaining unusual friends—and even more unusual enemies—he becomes a true antihero.
Cruelly mocking him, the new location tests Max’s resolve: should he continue developing his gaming skills, pushing past a rational limit? Or, using his knowledge and money, give up and start all over again in the Earthly Cradle, where global changes began.