Anton Vasilyev is still alive. Why? Because he’s a military man, and in a combat situation he feels like he’s in his natural element. He handles any kind of weapon perfectly. He notices cunning traps, since he sets them up himself just as well. All the secrets of sabotage and reconnaissance work are well known to him from previous wars. He keeps calculating the situation all the time, thinking through every step, paying attention to every little detail, no matter how insignificant it may seem. Only this way can you keep living between the anvil and the hammer. The Zone doesn’t tolerate carelessness.
In the Zone of Alienation, there’s anyone you can imagine! A mass of the most dangerous beasts you won’t see in any zoo, horrible mutants that want to taste your flesh, armed marauders no worse than soldiers, seekers of adventure for every taste—they all create a unique biosphere of this forgotten place. And besides, in the Zone there appear Afghan “ghosts”—well-trained Eastern mercenaries. Then the hunt begins for a human being—the most interesting of hunts. And afterward, everything changes, and it turns into a hunt for hunters. Either you stay with the loot—or you won’t exist. Either you tell your enemy, before finishing him, “You’re a good fighter; it was hard and interesting to fight you.” Or those words will be said over you.