Being transported into a computer game world isn’t the same as playing it.
Lesya has to get used to the fact that instead of pixels there is real magic all around her, and she is no longer a cool gamer but an ordinary resident of a magical land—with no advantages at all. What does she have instead? A red-haired, annoying mage who absolutely doesn’t believe she knows anything about magic. A clingy priest who thinks she’s slow-witted. A gnome inclined toward mass destruction. And a bandit hare who turns out to be no hare at all. How can you find your way home with a crew like this? It’s hard—because in this world nobody has any concept of computer games…