I ended up in a world where life and play are synonyms, and death is a system of resets that sends a person back into the game. Or maybe it doesn’t send them back. Here everything is built on the power of clans—any disagreements are settled with sword and axe, and for the slightest offense people’s arms are cut off. To survive, I must become just like them—or escape. But the path to freedom is blocked by a castle whose master keeps the entire world in fear.