Not long after the events described in “Nemes is Games,” the Vrij Fleet and Marco Inaros grew bold and now terrorize the ships of colonists—capturing them and replenishing their supplies. Meanwhile, the bombardment of Earth continues with asteroids, and the UN fleet is forced to divert efforts to intercept them.
Johnson tries to bring the splintered factions of the MCR together and organizes a meeting of all representatives on Medina, but Marco isn’t sleeping. The struggle for power continues—somewhere Duarte and Laconia are stirring.
It is time for the decisive battle for dominance in the Solar System. And James Holden and his “Rocinante,” as always, are right in the thick of events.