Heir
Fear rules us. All of us fear something. This goes on until Death—the real one—says, “Hello, I’ve come for you.” In this brief moment, we understand how foolish we lived. Artorius lived differently. He almost died—also differently—and he will spend the rest of his time living differently. He’s not better than you. He just didn’t want to live the way… And now, you’ll have to figure out how—together with him. If you want to.
The Wind of Change
What should a rabbit do that’s thrown onto a treadmill in dog racing? Only run. But a human is not the most dangerous predator for nothing. To turn from prey into a hunter, you only need to become stronger. Wind in the sails, pirate brotherhood, and amphibian warriors of the deep tribes, new friends and enemies—everything will make you stronger… if it doesn’t break you.
Tandem Games
The vortex of events twists tighter and tighter. More and more people realize that the Good-for-Nothing is on the stage. More enemies and friends appear on that stage. And the powerful of the world watch the world at their feet ever more closely. What does the Great One—whose logic even those who think they’re gods can’t understand—want to do with this world? And what will his will bring into it? But an ordinary player doesn’t care about the winds in the heights. Still, to be ordinary in Artorius’s position is just plain stupid! Death doesn’t care who calls themselves a god… one day, she will take everyone!
Through Dark Paths
When “Good and Light” is on your tail, with the desire to enlighten you on how to be properly kind, it makes sense to hide in the Shadow. And other options are unacceptable. Especially since the team you’ve gathered doesn’t match the bright image of such a lifestyle at all. A death knight with an Aura of True Hatred. A frenzied girl-werewolf and a slightly mad vampire-exile. Time to check how the dark side of the game is doing! There—Artorius hasn’t kicked anyone’s heels. Probably. Only, in the Shadow, there are masters of their own!
The Word of the Elders
The Rubicon has been crossed, the lot has been cast. A huge game mechanism is gearing up, drawing into the whirlwind of events ever new forces that can break the entire game and reshape the real world. Many think they’ve already figured it all out—only the cleverest sense that something is wrong. But what exactly?