Dead games are drawing closer, attempts to kill are becoming ever more elaborate, and more secrets are being revealed… Ria Karo didn’t expect that the rector of Necros, Lord Gaer-ash, would awaken dark blood—but even bigger surprise is that trying to deal with burnout turns a young necromancer-artifact mage into the Death Mage, one of those sentenced to be destroyed on the territory of the Fourth Kingdom. And ahead— the most mysterious and beautiful event of the year: a necromancers’ ball, as well as the unraveling of eternal winter that surrounds Necros…