A cruel war with the alien peoples continues, and everything is heading toward the fact that people will lose it. Due to internal contradictions and fear, the kingdoms, despite pacts of mutual assistance against a common threat, don’t want to send enough troops to push the orcs and goblins back beyond the Border Mountains. Martin finds one possibility—kill the powerful shamans. The problem is that reaching them is almost impossible. But there is a way out: you can put on goblin skins, use a bit of magic—and the people can’t be distinguished from the pointy-eared green-mouthed ones. The trouble is that dark magicians don’t sleep either. The hunt for Flockhart continues because of a prophecy, and it leads to terrible consequences…