The game continues! Irka, Bohdan, and Tanka must, at any cost, get through the “Witchcraft Quest”—otherwise they will die or remain trapped forever in a treacherous curse. But how can they do it if Hortița’s friends forgot who they are, and Irka herself is gradually turning into a wraith? With every hour, less of the she-werewolf-witch remains in her, and more of the terrible Mistress of the Night. Soon she won’t care about anything except fresh human blood! The players move from round to round, and the count of time is down to seconds… Yes, it seems Irka, Bohdan, and Tanka have never taken such risks before!