An engaging guide for those who are just starting their journey in the game design industry and want to understand what a “game developer” does in the broad sense of the word. You’ll learn how games are created and promoted, what they are, how they’re developed, and who stands behind this creative process. The book will show what the game design industry looks like today, what professions exist within it, and which trends are worth paying attention to.
You’ll be introduced to all the internal development processes, and the authors’ knowledge and extensive experience will help you solve many questions and problems.
• What are games, what kinds are there, and what are they made of?
• What diverse tasks do developers perform?
• What plan does any game development follow?
• What difficulties arise when working on games, and how are they solved?
• How is solo development different from development in a company?
• What tools exist to promote games, and how to use them?
Grigory Radovilsky is a game designer and a development project producer. He has participated in game development for EA, THQ, Disney under well-known franchises. He has helped develop more than 40 games as a tester, level designer, and game designer. During his time as a project manager, he released 6 games. He writes articles for the industry blog “Manshety game design” and gamedeveloper.com.
Natalya Andrianova is head of the scenario-narrative department at the Green Grey game company. She worked as a narrative game designer and game scriptwriter on mobile games and PC game projects, as well as a developer and project manager on augmented reality projects. She is a преподаватель for courses in game design, game scripting, and narrative design.