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Gods of the Second World

Gods of the Second World

11 hrs. 15 min.
The Second World is a virtual space with no unbreakable boundaries and strict laws. Absolute freedom of action within the vague limits of game rules and conventions. Pay and enjoy—the rest is none of your concern; everything will be monitored by the last-generation AIs. They can’t make mistakes, you can’t bribe them, and they can’t take even a step away from the main rules of the Second World. So be calm: your gameplay is under reliable supervision.
But are the network AIs really all-powerful? Then why do they disappear one after another, and why can the corporation’s best minds not identify the reason for such massive failures? And how can you stay calm about your gameplay if the owners of the game universe left for themselves a host of loopholes inaccessible to ordinary players? Including the unthinkable: with a single attack from a monster hidden in a technical location, any player can be destroyed both in the virtual and in the real world. Those who stand behind the scenes of the Second World don’t play games. Everything is far more serious.
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