At the age of thirty, the main character Anton Smirnov suddenly loses at once both his job and his wife, who timely packed her bags. A personal crisis turns out to be a perfect excuse to get involved in an adventure. At the urging of friends, the hero registers for the virtual game "Gardarika." But soon he realizes that virtual reality is right alongside our everyday life. The clan feud is about to spill into war in real life, and some friends and enemies seem vaguely familiar to Anton…
In the novel "The Path Home," the fourth book in the "The Seer" cycle, the story continues. Everyone knows what a "Pyrrhic victory" is? It’s a victory that costs so much it can be considered a defeat. And it’s especially hard when losing goes hand in hand with betrayal by friends. The hero has only one thing left: run far to the south to heal his wounds there and gather his strength again. And then get even with the wrongdoers. But death is somewhere nearby and intends to take what’s hers. Will he be able to fool it?