A story about a healer who owns three prestigious awards in the fantasy genre. She loses her most important serpent—capable of healing emotional wounds. Now she faces a risky journey to the Citadel, a place where healing is paid for with memories.
The healer, named Snake, travels through a dark desert with three serpents in a saddlebag. Her unique means is snake venom, able to handle almost any disease—from tetanus to fever.
But one day, a tragic accident takes away her most important serpent—the one that brings relief from pain and sweet dreams. Such creatures can no longer be found anywhere except in the Citadel, ruled by powerful scientists, where access is closed to everyone, including the enlightened desert residents such as Snake.
Under strict laws of healers, Snake faces expulsion for losing such a crucial tool in the fight against death.
Seeing no other way out, Snake sets off on a new dangerous journey—one that may prove fatal for her…