The latest development by the media corporation ICV exceeded even the boldest expectations.
The virtual world, named by its creators Slissem, ended up in the hands of the corporation’s top managers as an ideal way to make money—direct broadcasts of the most brutal battle for survival between three thousand participants, with a mind immersed in pseudo-reality, bring in billions every day.
But no one suspected that the artificial world would, in fact, turn out to be real—though not our own reality—and that all the programs describing how it works were, in a sense, a kind of Gate.
No one thought Slissem could become a threat to all of humanity.
No one could have imagined that people cast into Slissem to die for a global show would become the only ones capable of warding off the threat to humankind.