1925. No wars, no cataclysms, no revolutions—these are years of creation. You have to build, not fight. Will Sergey Vyshinsky, a resident of the twenty-first century, be able to handle this task? Will he find himself? Will he understand where he has ended up? After all, before falling into the past, he was the most ordinary sales manager, unburdened by historical knowledge—an RPG player who accidentally activated a magical artifact found in a rural museum.