Flinn and her brother Burton—haunted by phantom tattoos—live in a hole where finding work is the same as getting a blessing from the gods. But Burton managed it, and when he asks his sister to substitute for him, the girl doesn’t see the assignment as anything especially complicated. Just walking around in augmented reality on the floors of a rendered-out skyscraper and shooting monsters beyond the perimeter. Flinn still doesn’t know that the deadly secret hidden in the game is as far from everything she’s used to as the White House is from a shack by the Missouri, and Burton’s combat gaptics are from the periphery of the world, where a chair complains about its owner if the owner decides not to sit down…