A noblewoman. Transmigration into a magical world. LitRPG/RealRPG. Adventurous adventures of the GG (a transmigrator) who, along with her friend at the beginning of the book, engage in petty banditry and theft. A magical letter they get hold of will significantly affect the GG’s further fate. Even in the early chapters, the GG gets the ability to briefly move into her home world, while at the same time gaining a great opportunity to carry certain items between worlds—greatly expanding his possibilities. The events unfold in the lands of Slavic principalities, some of which have been influenced by elves and become dependent on them.