At the turn of the millennium, video games were a strictly niche product for a narrow fan audience—gamers. Today, the situation is different: the gaming industry brings in annual revenue of over $150 billion, surpassing both the film and music businesses combined. EVERYONE PLAYS! The figure is given as of 2019, and the dynamics are impressive. World statistics show that performance will only grow further. The 2020 coronavirus pandemic and global self-isolation clearly demonstrated that the gaming industry is becoming one of the world’s main industries. And you can still enter it from scratch…
In this book, you’ll find up-to-date and practical information on how to get into the gaming industry, how to choose a profession you’ll truly enjoy, and how to start earning your first money—as well as how to break into the U.S. gaming market while working remotely from Moscow, Kazan, Minsk, or Ulyanovsk.
The author is Maksim Mikheenko, co-founder and CEO of the Russian-American game studio 5518 headquartered in Los Angeles, California. With more than 17 years of experience in the game industry, he has taken part in projects such as Killzone 1/2/3, Apex Legends, Star Trek, Call of Duty Black Ops 4, and Doom 4.