A very distant future. A two-level perception of reality, where life is divided into the world of Matter and the world of Energy. A young creator of a revolutionary game arena finds himself at the center of a conspiracy of competitors who want to take control of his project. By setting up the father of the main character, the competitors demand that an enormous fictitious debt be repaid—something that can be done only by selling the promising game arena. But instead, the main hero, his brother, and the girl—drawn into trouble by fate—decide to take part in the game portals of competing firms, to “hit the jackpot” and settle accounts with the creditors.