The continuation of a large-scale investigation into how FromSoftware games were created. Volume one covers Demon's Souls and Dark Souls I–II:
https://www.litres.ru/audiobook/damen-mesheri/dark-souls-za-granu-smerti-kniga-1-istoriya-sozdaniya-demon-73447683/
Bloodborne and Dark Souls III are among FromSoftware Studio’s best-known projects. They share key traits: refined gameplay, intricate level architecture, recognizable artistic style, high difficulty, and bleak, unfamiliar worlds.
This book invites you on a journey through the universes of two cult games by Hidetaka Miyazaki. If in the previous part Damien Mesherie and Sylvain Romier looked at the formation of the first three games, here they focus on Bloodborne and Dark Souls III, considering all the components in sequence: the structure of the world, history and mythology, heroes, themes—as well as the music and the influence these works left behind.
You’ll learn how both games were born, which ideas and decisions defined their look and feel, and how they reflected on the industry. In addition, the authors offer an analysis of the gameplay systems and mechanics that make these projects so captivating—and remain beloved by players.