This book is about how it all began; it continues—and, without a doubt, will continue in the future.
From Parkan to World of Tanks, from Cut the Rope to S.T.A.L.K.E.R., from “Doomsday” (Dальнобойщики) to “Il-2”—each chapter is based on new interviews with titans of domestic development: Andrey “Krank” Kuzmin, Sergey Orlovsky, Oleg Medoks, Dmitry Arkhipov, and many others.
The book also separately talks about games that had every chance to become superhits, and the reasons why it didn’t happen. The story of the “Russian killer” of World of Warcraft, in particular, was previously almost unknown to the general public.
The author is Andrey Подшибякин, a person who was possibly as deeply inside this industry as anyone could be. Creative Director of Xsolla, former Chief Editor of PC Gamer, author of Game. EXE, Afisha, GQ.