A piece of alien technology ends up in the hands of an unremarkable teenage girl. Without bothering to inform the wider public about this fact, she uses its capabilities the way she herself thinks fit. The small conveniences that so nicely liven up everyday life do not satisfy the happy owner of the artifact. A series of risky experiments in geopolitics and sociology creates a situation where constant interference and control become an urgent necessity, and an attempt to throw off the reins is equivalent to a global catastrophe. There are enough skirmishes and battles, but most of them are virtual. As for their victims, though, the number reaches into the billions. What can you do—intelligence is always the source of the biggest problems.