Trix Solier has already performed enough heroic deeds for nobody to call him a clumsy fool anymore. It seems all his dreams have come true—and it’s time to learn magic quietly. But if, right around New Year’s, you suddenly have to go to the hot and exotic country of Samarshan, what kind of study is that? In that place you’d better remember everything you know—and even a little more. After all, Samarshan is simply an extremely exotic country! There rules a sultan (some think it’s the vizier), he gathers an army of the Transparent God (some are afraid that he really is a god, at least of the lesser kind), and local customs are colorful and straightforward. Here you can only rely on old friends—wandering entertainers—old enemies—vitamant(s)—and on step relatives who are in lifelong exile. Because dangerous meetings await you in abundance: with a genie bound by moral restrictions, with a sphinx that has no restrictions at all, and with desert gnomes (did you think they didn’t exist? You were wrong!) And it’s all because you shouldn’t believe every dragon you meet. Of course, dragons can’t lie—but what’s stopped them from anything before?