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The Templars

The Templars

12 hrs. 53 min.
Trying to hand over the books and magical artifacts saved from vampires to their true owners—elves—the residents of Warm Hollow run into all kinds of unexpected things. For example, none of them expected to come face-to-face with killers from the Old City’s Necromancer Order. And Connor didn’t expect his first attempt at a principle: if you don’t want your enemies to occupy you, keep them busy with something else. So even the necromancers didn’t think their Order’s main tower could turn into a necropolis.
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