INSTRUCTIONS FOR PREVENTING COMMON MISTAKES WHEN DEVELOPING A VIDEO GAME
How to realistically assess your project?
What prevents you from planning your work properly?
What psychological traits of players should you take into account?
Creating video games is a special art. The developer’s tool is not a computer, not game engines, but the mind and the power of imagination. With the latter, you can create a masterpiece—or lead everything to complete failure. The book “Mistakes of Video Game Developers: From Idea to Failure” explains how to avoid the most common mistakes, teaches you to analyze the chosen direction correctly, evaluate your strengths clearly, and not give up on the path to your goal.
Slava Gryaz — a solo developer, creator of Fearmonium, Catmaze, and Reflection of Mine. He went from a freelancer to the organizer of his own video game publishing company. His first book, “Make a Video Game Alone and Don’t Go Crazy,” became very popular among readers. As a master’s degree in psychology and a coordinator of many teams that develop video games, the author will examine developers’ problems with the specifics of human thinking in mind and will describe not-so-obvious ways to influence the player.