Here is the continuation of Artem’s adventures—he found himself in the world of the game Fairoll. And if earlier the main character was delighted to be in the place of his childhood dream, now he understands just how mistaken he was. This world no longer seems ideal to him, and the game itself has long stopped being “just entertainment.” Not only does Tem feel every hit firsthand and experience the real emotions—reality has also become completely different.
But right now he has absolutely no time to deal with the real world. Because he’s about to face one of the most terrifying battles. With the support of friends, Artem is ready to tear apart anyone. He has strong allies on his side: only a fool would refuse support from a fairy, a witch, a gnome, an inquisitor, and a shaman. But Tem isn’t one of those fools.
The question is—will they all manage to survive?