Since ancient times, people demanded spectacles along with bread. That’s why the explosive development of fully immersive gaming industries is hardly surprising. But in the world described here, another factor matters even more: the social significance index. If it’s low, you won’t be allowed access to virtual games. That doesn’t stop the main character. He decides to bypass the system and convert an old virtual helmet for modern equipment. In the end, he fully moves into the game—a game in which all his previous gaming experience turns out to be useless.